// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

#include <commDlg.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <string.h>

#include <Shellapi.h>

#include "trace.h"
#include "DCUtil.h"


#define GIC_HOTKEY_NOTIFY_ACTION_CODE	199
#define GIC_HOTKEY_NOTIFY_QUIT_CODE		200


#define szVersionInfoExt _TEXT("Screen version 0.1")
#define szTrayIconTips	 _TEXT("Screen")



// Global Variables, local
extern HBITMAP _hBitMap;
extern DCUtil copyDC;
extern HINSTANCE hInst;

extern BOOL _bLeftBtDown;

extern POINT pointA;

extern HCURSOR _hCursorNS;
extern HCURSOR _hCursorWE;
extern HCURSOR _hCursorALL;

extern HWND hDlg;

extern DCUtil::EDGE_POS _curPos;

#include "Resource.h"



// TODO: reference additional headers your program requires here
